About This Game “A horror masterpiece that doesn’t let go” - GameRevolution“Infliction unrelentingly preys on the player’s nerves and sanity” - CulturedVultures“This game is a journey directly through the bowels of madness and horror” - EK GamingInfliction is an interactive nightmare, a horrific exploration of the darkness that can lurk within the most normal-looking suburban home.Wander through the remnants of a once-happy family, reading letters and journals, listening to voicemails, and piecing together clues to understand the terrible events that led you here.However, you are not alone. Something else has remained in this house, a being of infinite grief and rage. While you hunt for clues, it hunts you, waiting for its chance to unleash its anger on you.Can you survive long enough to find atonement?You are not aloneA restless AI enemy will be stalking you, and you really don’t want to be caught. Will you hide, or find some way to fight back?Warped realityExplore a realistic, interactive suburban house that gets more fractured and twisted the deeper you go.Piece it togetherRead letters, find diaries, and examine the precious mementos of a broken family to understand the terrible events that led you here.Almost too realThe story is grounded in real-world domestic tragedy, the fears and hurts that we all know: broken hearts, betrayed trust, grief, and loss.Light and darkThe power of Unreal renders a photorealistic environment with dynamic lights and shadows that can dazzle you or plunge you into darkness.Choose your challengeStandard difficulty will occasionally point you in the right direction, but in hard mode you will be on your own. 1075eedd30 Title: InflictionGenre: Adventure, IndieDeveloper:Caustic RealityPublisher:Caustic RealityRelease Date: 18 Oct, 2018 Infliction Cracked infliction apk. miawaug infliction 6. infliction meaning. infliction story. inflection point calculator. infliction gameplay. infliction rate. infliction addiction. infliction full gameplay. infliction game 2018. infliction fitness. infliction jeu. inflection and intonation. infliction crack. infliction video game. infliction meaning in bengali. inflection voice. infliction video game wiki. the infliction 2012 online. infliction zwiastun. infliction kickstarter. harm inflicted. inflictions body art. frigid infliction 2018. infliction band. inflection drama definition. inflection company. krzywda / infliction cda. infliction youtube. inflection language Can't say I'm a fan of this game. I love horror games, but this seems like your typical walk around the house and wait for boo scares kind of game. You get attacked for doing the wrong thing, you get attacked for doing the right thing. If you did the wrong thing, you start back at the checkpoint and can start against after a long and boring intro. If you do the right thing - same deal except you'll progress a little through the story. Half the time I'm walking around, no clue what I'm doing or where I need to go and you'll die without knowing why you really did. You're supposed to avoid the spirit but that's kind of difficult when you walk slowly everywhere and she usually materializes behind you. The game is mostly dull and I have zero interest in progressing any further.. A good horror game with good jump scares, a scary atmosphere, good visuals, and a good story. Just make sure you don't watch the trailer because it has a couple of puzzle spoilers in my opinion. :). Terrifying atmosphere, the best scares I've had in a long time and a gripping story that has me begging with questions all throughout.. what a load of♥♥♥♥♥. The game barely worked. It had promise with the atmosphere but it doesn't run. The FPS was at 30 on low graphics but only sometimes. It dropped to 9 FPS after a few minutes of playing even after a restart and it was unplayable. Definitely not worth the price for how poorly it runs. I couldn't even get to the first save point. I uninstalled and asked for a refund.. Really fun horror game! It looks great, it's pretty scary and it was made by one dude, who is very active in the discussions and is super friendly. Kudos, Caustic Reality I love this game :) Thank you & Update 1.12 is live!: Hi all,Thank you again so much for your support since Infliction has launched! Your reviews and posts in the forums mean so much to a solo developer like me. :) Please keep them coming!I arrived home from PAX Australia couple of nights ago, and got straight in to this update. I couldn’t wait to jump in and get this patch done - it’s a big one with a lot of improvements! Thank you so much to the community for being both helpful and patient!Update 1.12 contains the following fixes and enhancements: Fixed a bug that was causing some memories to not be recognised by the memory system Fixing the above bug also addressed a bug where the find every memory achievement couldn’t be triggered The player can no longer hide under the bed during the baby monitor sequence causing the game to break Removed the ability to pick up and examine objects during interrogation room sequence that would cause the player to become stuck Fixed collision on several objects and walls that would cause the player to get stuck or pass through Fixed a bug that indicated a swipe key should open a door but it does not Fixed a bug that caused some candles to not work in the later part of the game Flashlight no longer needs a double click to turn off at the start of a new area Fixed a bug where hitting crouch and hitting the interact button at the same time would cause the player to become stuck in the inspection system Fixed a bug where hitting the hide button and the interaction at the same time could cause the player to be stuck in the inspection system Fixed a bug where taking a photo and crouching before the photo comes in to view causes the player to get stuck. Fixed examine system so that if the item is off screen, the system will reset the object and exit examine mode. This should work for all situations Added a few missing names to the credits, sorry about that Removed ability for AI to spawn in an unfair location after well sequence Fixed typos in achievements Small incidental graphical fixes across the game (object placement and such) Fixed a bug where the player could pick up a phantom version of the key in the key/camera puzzle section Fixed a bug where a new player would get the continue option however clicking that option would restart the game as it’s looking for a save file that doesn’t exist. It now simply starts a new game. General fixes to interaction with two objects at once Minor optimisation tweaks Added feature: wake-up audio recap cutscenes will only play once per area regardless of kill-count. This is reset when a new game is started. You should only see/hear each one once per playthrough Adjusted: a longer delay on ghost respawn time when using the camera on the ghostPhew, Again, thanks to the community for actively helping Infliction to improve and grow. And thank you for your patience. Being a one-man team, I tend to work a little slower than a, well… team. The next update I’m already working on and it will contain a few more fixes as well as quality of life improvements such as skippable cutscenes, New checkpoint spawn locations, New hiding spots, More video options etc. I’ll also be doing a big optimisation pass on the next update so keep an eye out for that. One more thing:Upcoming updates will contain fixes to bugs, quality of life improvements, tweaks and optimisation but I also plan to start including new content in some of these updates. They’ll be free updates for everyone that owns Infliction, so keep an eye out! I’ll be keeping the new content a secret to surprise you all, and I’m excited to start working on it soon.Thanks again, you all rock! If you’d like to support Infliction, please leave a review if you haven't done so already!-Clinton. Stay in touch and get the latest news!: Hello all!There’s a lot happening in the world of Infliction, and it’s not always possible to keep you up to date on everything via these Steam updates.One of the best ways to get the latest news is to follow me on social media. You can keep an eye on everything happening via Twitter by searching for @CausticReality, and if you’re more of a Facebook fan, search for Caustic Reality there too.My crowdfunding campaign just hit its halfway point, and there have been some awesome free bonuses unlocked. Check out either of the above social media accounts to get the latest.The Infliction demo has also been popular with YouTube “Let’s Play” video creators, with the total number of video views now well over 1.5 million! I’ve been blown away by the positive response the demo has received, both here on Steam and on YouTube.Thanks again for joining me on this journey, with Infliction’s October release as our shared destination. It’s already been an amazing ride, and it’s only going to get better!- Clinton. Infliction out now!: Hi all!I’m excited to announce that Infliction is out now!Get yourself in a spooky mood by watching the new Infliction launch trailer before playing, now listed on the store page or online here - https://www.youtube.com/watch?v=DNKEXWzIGNgThank you so much for your support! I will of course be fixing bugs that come up, but my focus now will be heading to Melbourne to showcase Infliction next week at PAX Australia as part of the 2018 Indie Showcase.If you’re there, please come say hi! For other players - hope to chat to you online soon. We will have news in future about other support languages, console plans etc - but for now, the best way to support in Infliction is to pick up a copy on Steam and leave a review. :)I can’t wait for you all to play Infliction. Thank you again for being an important part of the community, and helping my dreams come true.Cheers,Clinton. Announcing Infliction: Hi there,It's been a crazy road but we finally have our store page on Steam.I'd like to call out now that there may be changes to features (like the addition of trading cards etc) and the release date given this game is still in development and I'm the only person working on the game. I'll be as active as I can be with the community and endeavour to keep ya'll up to date on the games development. For now, I hope you enjoy the trailer and if you have any questions please let me know.Thanks for taking the time to check out Infliction. I'm super excited to be here and can't wait to reveal more as development progresses.Cheers,Clinton - Caustic Reality. Update 1.13 – Optimization update!: Thank you all for being so patient for this update. Update 1.13 has been mostly focused on optimization – Making improvements to areas where performance issues had been reported by the player community. This update also focuses on fixing reported bugs and implementing a few ‘quality of life’ improvements based on your feedback. Thank you so much!Without further ado, the Infliction 1.13 update contains the following:Optimization: After waking up from the basement sequence there was a significant performance drop. The culprit was found and could be attributed to overdraw. The result is a 50% performance increase for this area of the game and several other subsequent areas Areas of the game preceding the above-mentioned area have also seen a 20% performance increase due to improvements to the dynamic lighting optimization system Volumetric lighting in fog has been tweaked for a small performance gain Areas of the game that use heavy post processing effects have been optimized for a small performance gain All lights have had an optimization pass for a small performance gain Some areas have lights that cannot be switched on or off. These lights have been changed from dynamic to stationary resulting in a small performance gainFixes: Fixed a bug causing some lights to not cast light when turned on Fixed a shader that was causing overdraw and performance issues Fixed a bug that caused odd collision and behaviour from cloth simulated shower curtain Fixed an issue where the player could clip with wall sconce lights Fixed an issue where items of interest would still flash once discovered if the player reloaded their game after discovering something and reloading the same area Fixed an issue where sometimes, particularly after finding the plane tickets, the players maximum walk speed was extremely slow Removed the ability to use the camera in some sequences where the player controller is disabled but the camera is not Fixed an issue that caused a fresh install of the game to use invert Y as the default Fixed an issue causing hiding under some beds to cause the player to get stuck Fixed an issue where the player could be killed during a transition (to new areas or to a hiding spot) Fixed an issue that would prevent the ability to pass through the final doors in the game Fixed minor clipping issues with sliding boxes Fixed a few instances where items on top of a box weren’t moving with the box when sliding Fixed an issue where you could be killed twice only seconds apart causing you to witness your own death again Fixed the pose of a ‘hiding’ ghost Minor tweaks to text used for the subtitle system Fixed an issue where lamp light reflection would show while lamp was not casting any light Fixed an issue causing the ‘collect all memories’ achievement from popping. It now has a secondary check which should circumvent those whom experienced this bug. If you have finished the game and have all the memories but the achievement didn’t pop, simply continue your game and when the whiteout screen fades your achievement should pop Fixed an issue where screen mode and resolution would sometimes reset themselves for the menu and loading screen Fixed an issue where crouching in the elevator could cause the player to become stuck Fixed an issue where the players position would be offset in the elevator Fixed an issue causing subtitles to become stuck on screen Fixed a few lighting inconsistencies Fixed minor issues with clipping meshesUpdates and changes: Moved the counselling pamphlet memory item to a new position that makes sense given the order in which they’re listedAdditions: Added Vsync on/off option to video options Added the ability to skip the opening cutscene Added additional sound occlusion to the ghost in instances where you’re not on the same floor. If you’re not on the same floor, the ghost ambience volume is lessened by 75% Added a new respawn point in ‘Crave’s lair’ Added subtitles to places that were intended to have subtitles but did not Added new reflections to areas that lacked reflectionsOther: Updated some key art images on steam Updated achievement text for the ‘Master chef’ achievement to better reflect how the achievement is earned (this can currently only be earned near the start of the game)Thanks to all for being so patient with this update. I’m really happy with the optimization results and performance gains. A huge thanks and shout out to a few very active members of my community that have gone above and beyond when it comes to bug reporting and general feedback. Your input continues to make Infliction better. Thank you!I’ll be working on a content update next. This will contain lots of additions to content as well as reported bugs and optimization fixes. I can’t wait to show off the new changes. This is going to be exciting! Thanks for joining me on this journey and the evolution of Infliction.-Clinton. The demo is live, and there's a freaky new trailer!: Hi everyone, and thanks for your support of this independent game project. Community support and word of mouth are incredibly important for indie projects like this, so thanks so much for your enthusiasm and encouragement.I have a few things to announce in this update, so let's jump into it!First up, the demo is live now! This is a stand-alone experience that you can play through in 10-20 minutes to get a first-hand taste of how the finished game will play. It's spoiler-free, too: I made the demo to sample the gameplay, not spoil the story!Second, I've made a disturbing new trailer. You can see it here on the Steam page, but I've also uploaded it to YouTube: {LINK REMOVED}https://bit.ly/InflictionTrailer If you could watch it, give it a thumbs-up, and share it with your horror-loving friends, that would be great.I've also launched a Kickstarter to help get the game looking amazing for its Halloween release. If you've enjoyed the demo and the trailer, it would be awesome if you could go and back it.Thanks again for your support! I've worked on this game on my own for two years, so it's great to finally be showing it to the world, even if it's only a demo and a trailer so far. In four months, you'll be able to play the whole thing!- Clinton
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